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3 September 2013
This joint laboratory of Vitrine technologie-éducation (VTÉ) and CFORP (Centre franco-ontarien de ressources pédagogiques) began Wednesday, September 25. Although enrollments are now closed, feel free to join the conversation on the website.
The registration form were available until Monday, September 16. We limit participation to thirty people. Participants must agree to be present at the five steps in order to contribute to the development of this laboratory.
This laboratory aims to discover serious game and its value as a teaching tool in higher education through experimentation. Participants will actively explore some serious educational games available in Quebec. Furthermore, they will gain a complete overview of the full elaboration process then participants will experience an authoring tool in order to write a short play scenario they would incorporate into their course. This laboratory is also available in French.
Centre franco-ontarien de ressources pédagogiques (CFORP); Centre collégial de développement de matériel didactique (CCDMD); Laboratoire mobile pour l'étude des cheminements d'apprentissage en science (LabMÉCAS - UQAM); CREO.ca, a Canadian leader in multimedia production also Game for Science founder; Gilles Demers, Instructional Designer at Cégep@distance; François Boucher-Genesse, founder of Mecanika.ca; NOW.be, European producer as well as Yann Teyssier CEO and Owner of ITyCom, European editor of the authoring tool ITyStudio.
Curious about serious games in education in Quebec? We invite you to have a look at these videos:
The VTÉ-CFORP's lab will begin at 9:00am (Quebec, Local time; Eastern Daylight Time (EDT) ; UTC/GMT-04).
For your convenience, we will be online between 8:30am to 8:55am in order to help you with your audio and video settings.
In the meantime, don't forget to have a look at the related articles!
This first VTÉ-CFORP lab step is the opportunity to explore serious games in education in Quebec with Mecanika; a game developed in Quebec. Its goal is to collect stars with little rocks by creating a path of impulsions, accelerations and rotations in order to trigger misconceptions commonly encountered by physics novices.